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https://www.virustotal.com/gui/file/59955d4af1310747b7f889997155d26978a717699730...

this game gets flagged aswell. if you are genuinly just trying to make games, you might wanna look into the tool your using. what im seeing from virus total is things trying to be accessed that I dont think are suppsoed to be accessed. theres a chance that what you are using might have something malicious its weeding into your works. even if it does turn out to be a false psoitive, it would be good to look into it to the best of your ability

Deleted 136 days ago

An investigation on the official website revealed that it was a "false positive." Please enjoy the game with peace of mind:)

More details will be provided in the post below.

https://itch.io/blog/904665/regarding-this-game-being-flagged-in-a-malware-diagn... 

Deleted 139 days ago

Thank you for playing!

I'm happy to fix the bug, but I'd like a bit more details about the symptoms.

I'd also like to know which area and when it occurred, and which enemy you were fighting when it occurred.

Also, if possible, it would be helpful if you could take some images or videos.

the issue is this i just saved and my health bar is at low percent can you please fix i can't fight the boss with my health bar at 0 its so annoying to have
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Does this mean that even if I drink milk and save again, the next time I load it will be back to zero?

Also, does the HP continue to decrease before I save?

I'd also like to have the save data if it's not a problem.

the hp does not regen that is what i mean

(1 edit)

Is there a guide? I cannot find the 3 buttons in the factory. It looks like there's a spot to ground slam but it does not do anything.


Edit: Figured it out. But it made me realize how much I was missing a map. It would help alot with navigation. 

Love what there is so far though! The art is so good!

Thank you for playing!

Yes, a lot of people are confused by the size of the map, so we will make it easier to understand with signs and other things!

*I actually want to make a mini map, but it would take too much time to implement just one character, so...

(3 edits)

I gotta say, if the other knights were eaten and you have this Schlott going Zero on mofos with his injuries ruining his power and blood rushing to his Schlong, the knights ain't shit. But I hope that snake guy gets returned to his true form, or at least something better.

And hot hell, Schlott is so damn fuckin horny! This dialogue is so ridiculous! "You're maw's so sexy"?  "The glossy color, the healthy appearance"? Just when you thought this man couldn't sink lower, down he goes! I really want to see him get vore powers in a sequel, just to hear what bat shit insanity comes out of his mouth. Although at least with him going into detail about how he almost died getting swallowed whole, you can handwave his perversions away as a coping mechanism for his trauma :)

In any case, I like the fact you can only use air attacks to charge. Since you can't really dodge as well in the air, and aerial attacks can nab you faster, it creates some decision making. Do you want to keep attacking on the ground, or should you begin spin attacking? Also, I think a map is in order, alongside a to be continued for when players succeed. In addition, I hope there's a way to carry over progress. 

Thank you for playing!

I'll be writing more about Schrott's past and Heiwa's appearance in the future, so please look forward to future updates ;)

(+1)

This game has potential, it does have a good amount of flaws in its current state but with refinement it should become a lot better.


Some key changes that should make the experience a lot more enjoyable: 
1. Fast travel between vending machines, this should drastically lower travel time and reduce frustration.

Also vending machines now heal players full upon interaction since there’s little point in them not doing so.

2. Map and minimap, considering the game is a metroidvania this is basically a must-have because players would get stuck looping areas they’ve already been without one.


3. Major combat changes: 

Combat needs a rework. It’s mainly spam and isn’t fun right now, so how can that be fixed?

3a. The overcharge meter, there’s no real reason for only air attacks to fill it, and it doesn’t feel rewarding when enemies just dodge it. So how can that be fixed? Rather than filling with air strikes, enemies have a “whiff” period after some attacks (most enemies already have a time that fits for this in their animation) and hitting them during it fills the bar. The bar is a lot slower to fill but lasts longer both in duration and stun, so it’s much more effective. Also rather than draining over time for nothing, if allowed to drain it restores hp while there is bar left, meaning balancing between damage and healing is important. Additionally while struggling, the overcharge bar drains rapidly but blocks all damage while it remains even the smallest amount full.

And to make overcharge feel more special, the player is unable to lose hp while in overcharge and attacks that would deal damage simply reduce the time left in overcharge. This does not block being grabbed, just the damage from such. (For the rare enemies that can recover from the stun at the start of overcharge mode, grab the player, and eat them before the overcharge mode ends) 

Also, while holding attack the beams fire in the direction held so you can hit flying enemies as they rise in overcharge mode. 

This should make overcharge a lot more fun, and incentivize more varied combat.


3b. Sword upgrade changes, right now being able to/not able to hit something solely based on upgrades owned isn’t fun, so how can that be fixed? 

Sword upgrades no longer apply in normal mode and instead boost the Overcharge mode, so they’re not expected against weak enemies, making overcharge feel like an ultimate and not just a casual ability.

Range increases beam range, speed for swing speed and damage increases beam damage.


3c. Dive move changes, while this is a cool concept for a move it isn’t very effective vs sword spam, so here’s how to fix it. 

Dive now has a cooldown on its charged form, which does massive damage and fills a lot of the overcharge bar if it hits, but has a longer cooldown if you miss with it. A fully charged successful dive gives 1.5 seconds of invincibility and causes an explosive wave like dive from hollow knight. 
dive has a cooldown of 5 seconds on success and 10 seconds on a miss. This only is for the charged version. Normal dive should bounces the player off the enemy to the ground so it’s more of a movement ability than attack, but gives a good amount of I-frames as a result.

3d. Melee swing changes, while melee is decent in overcharge, the sword swing hold to auto swing kinda sucks outside of it, it’s just spam. So to fix this it should be more similar to hollow knight, normal sword swings are a good amount slower but have lots more damage to compensate along with slight knockback. A good example of where this would shine is against shielded enemies. With this change holding swing doesn’t spam swing, you have to press every swing.  Now you should no longer be stuck clipping into shielded enemies so their combat doesn’t break immersion. 

3e. Roll tweaks, roll has a slightly longer cooldown but jumps have their height boosted by roll in full instantly, and roll allows you to jump the frame it starts along with the entire time you continue to roll, and a few frames after for balance (look up coyote frames).

3f. Melee charge. Replacing holding attack, similar to nail arts you can charge your melee into a stronger blow by holding the button but move slower while doing so and it has a shorter range. 
 The reason for this heavy vs light attack is for the new melee cancel system I propose. If a player and enemy melee attack collide and both are weak or both are heavy, they are both knocked back and take no damage. If one is heavy and one weak the heavy attack succeeds while the weak attack fails. This should make dealing with enemies that string together melee attacks a lot more fun.

Some attacks of heavy or stronger also will have some amount of enemy armor piercing since shields aren’t unbreakable. 


4. projectiles, projectiles aren’t really fun to deal with right now and feel like spam, to fix that here’s a more fun system rather than “dodge them”. Energy balls from the jetpack enemies reflect back when struck by a melee attack, doing damage to their sender. (Some enemies may dodge this sometimes)
Meanwhile other melee attacks such as “hypnosis rays” are not affected by light melee attacks BUT if hit by a heavy attack are destroyed.

Note that Overcharge beams count as a unique “super-heavy” attack, which simply means they destroy other attacks they come into contact with.


5. Easy mode changes. The biggest issue with easy mode is that… it’s too easy. It’s almost impossible to die in it even while being eaten, so how can that be fixed

Milk usage time is sped up 25% in easy mode, and milk slowly recharges over time (1 milk evedy 35 seconds). Additionally invulnerability frames increase 50% (easier dodge moves) and escaping the insides of an enemy is 20% easier.  This is enough to clearly make easier mode… easier, while still making it possible to lose.

6. slow passive regen, this feels like something in general good to have so players don’t have to go back and forth for play forming sections. Basically players just have very slow regen at all times (faster when the overcharge bar is draining).


Outside of these issues the game is quite good, sorry if I sounded a tad harsh in listing things I believe need to change with the game, I don’t intend to be harsh, just want the game to be the best it can be. 

(+1)

Thank you for playing.

Thank you for sharing your ideas.

I would like to implement as many as possible, but

since the main focus of this game is implementing various vomit fetishes, it may be difficult to implement anything that changes the system drastically or takes a long time to implement.

However, if there are any that can be implemented in future updates, I will implement them :)

Can you be a pred?

(+2)

Do you mean you want a way to play as a predator?

It might be difficult to implement in this game,

but other people have asked to see a game like that, so I might make one outside of this project.

(1 edit) (-1)

What stopped you from making Junk of Knight a game where you can eat your enemies? If you are making games that are good on their merits as a game and not just fetishistic material, as I always say, making the main character a pred would work a lot easier than trying to make a game where the meat of the vore content lies in failure; I mean, I know you have a gallery, but still.

(+2)

If it were to grow to a size where it could be preyed upon, it would cause problems in small rooms, and I'm not good at writing "some size vore", so I didn't implement it.

If another idea comes up in the future and it becomes feasible to implement, I will implement a predatory attack, but I can't promise that.

Please be aware of this.

(2 edits) (-2)

You could just have him eat larger enemies at the same size, with some rapid digestion or hammer space, with some weight loss afterwards, but I was thinking of any kind of vore that ties into the actual gameplay. 

Oh well, at least he's a blatant voraphile. It somehow feels weird to see it, but at least it makes the gameplay make more sense on SOME level.

Wanted to try this out, but when I try to start the game I just get the error window that MSVCR120.dll/MSVCP120.dll is missing. I tried reinstalling Visual C++ Redistributables (all of them even) and even putting the .dlls in the folder but then I get the error that the application was unable to start correctly (0xc000007b) 

Ah I managed it to work, by installing a different itch io game that also uses the same engine (legend of jump jump in case anyone else has the same problem, found a reddit post suggesting this) and it installed the necessary redistributables

Sorry.

Please try this for the above issue

https://rpgmakerofficial.com/product/support/faq_actmv.html

Also, if you can't start it here,

we can't help you because we don't have access to the detailed system.

Sorry.

(1 edit) (+1)

Hello Venom, I really love your game! 

As a supporter on FANBOX, i would like to make a suggestion: please consider making enemies (or variation of existing enemies) that are even bigger (or perhaps with the ability to shrink Shrot)! One of the things i like the most about the game is how tiny (and cute!) the protagonist is and i would like to see enemies that dwarf him even further!

That was just a suggestion. Regardless if you make this or not, i wish you the very best and good luck with developing Junk of Knight!!

Thank you for playing :)

I'm not sure if this will work, but I'll add it as an idea!

Hiya Venom! I am from England, and I absolutely love your game! Wow you've put such effort into it, I even subscribed to your pixiv Fanbox! Because, there was one thing I wanted to ask you, I really hope this is okay with you, could you possibly send me a file with all of the gallery unlocked? I love your art style, but because of my job I rarely get time to play, and im finding progressing the game quite hard, I don't want to miss any animations/scenes you've made. Thank you! <3

Thank you for playing and supporting :)

Gallery mode can be played regardless of whether you've cleared the story, so I just haven't added it yet.

I've received requests from other people to add a gallery of bosses, as well as the Hatter that was added this time, so I'll add them in a future update!

Hi there sorry to pester but im curious how old is the character we play as? i remember in an earlier update they reffered to her as a child? is she an adult or is she a child?

Regardless of the player, most of the main characters are adults.

They're not really children, they're just called that because they're small ;)

by regardless of the player do you mean the player character is an adult or no?

(-1)

like are ANY of the characters underaged at all? because i'd genuinely hope not.  Is this like a mistranslation / miscommunication due to languages? 

Sorry, there seems to have been a mistranslation.

What I wanted to say was that

There are no underage characters, including the player.

Everyone is an adult.

okay thank you! i figured that was the case and such considering you had mentioned having to use google translate thank you so much for confirming!

ITS  greatly built only complaint I have is the test room it doesn't have all the enemies but other than that I love it.

(+1)

Thank you for playing!

We plan to add the boss and Hatter to the test room in the next update!

I've been keeping up with this game's development for a good while now, it's good to see it in a more accessible manner! It's good, fun, and addicting.

(+1)

Thank you!

We'll also be posting updates about support articles and distributing public versions here, so stay tuned :)

Cool to see you finally put this on Itch.io. Question: Does Fiji have a death scene where he hard vores you, or is it just the soft vore? I'm aware of the grab attack where he bites you.

(+1)

Sorry, but since hardboiled people have a very strong fetish for it, it is not possible to see it in the initial state. If you want to be dissected, please access the fetish control center set up in each town...!

(1 edit) (+2)(-3)

Left a full review for you, but in short, the vore is amazing, but gameplay is just atrocious. Antiquated artificial environmental difficulty with almost no quality of life. A real shame that several rather substantial issues prevent this from being a true one of a kind masterpiece. 

In shortest: It's not fun. 

(+2)

as much as I want to like the game hes right.
the controls are hard, are not rebindable,
are not rebindable on controller,
the game needs to reset you to the last room entrance instead of killing you to your save point.

theres no level select

theres no map

theres no way to find where to go.

the bosses arent available in the gallery.

theres no options for music or game volume. at 1% the game is still loud as fuck and theres no toggle for music off.

Thank you for your valuable opinion.

Regarding the above, I am not yet able to put into practice anything other than key configuration due to my lack of skill. (It seems that key configuration is not possible due to the limitations of the tool used)

Since there are still some shortcomings, I am not sure if I can meet your expectations, but if it works out, I will update it so that it is easier to play in the next update!

Thank you for your valuable opinion.

It's very helpful to have you write down these shortcomings here so that we can see areas for improvement.

I still have a lot to learn as a creator, so I'll use your opinions to improve :)

This is actually a wonderful game and I cannot obsess over it enough
if you're here looking for reviews, I only have one piece of advice for you:
GO PLAY IT!! IT'S GOOD!!!!!

For the author:
Wingwraps my beloved...
I am also glad that there's a content toggle system, thank you for including it!

Thank you for your compliments!

I'm glad you found a new one :)

Please feel comforted in his warm belly as much as you like ;)

Why not provide the download method here?

Sorry, it seems that the game data was hidden by mistake.

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