A downloadable game for Windows

This is a game created with Pixel Game Maker MV.

Want to Play a Vore Game with Tons of Pixel Art Vore Scenes?

Do you want to challenge stronger opponents and experience the thrill of almost getting eaten (or actually getting eaten)?


And on top of that, do you enjoy Metroidvania and action games?


Then Junk of Knight is the perfect game for you!

 

1. A Variety of Fetishes and Animations

This game is packed with monsters and villains who are eager to devour the protagonists. Most of them have unique original grab attacks!

  • A snake that simply swallows you whole
  • A guard dog that drains the blood of weakened protagonists
  • A pervy beastman who traps intruders in a kigurumi pajama suit for fun
  • A massive snake lady who can swallow even smaller snakes and guard dogs in one gulp
  • A taur-like monster that crushes you under its butt before swallowing you whole
  • A fluffy beast that captures enemies and tears them apart with its fangs

And many more unique creatures are waiting for you!

Not into butt-vore or bloody scenes? No worries!
You can disable those specific grab attacks in the settings!

 

2. Challenging Action Gameplay

Isn’t it more exciting to fight back with all your might and still lose in the end, rather than just getting eaten without resistance? (At least, that’s what I believe!)

To fulfill that desire, this game features a challenging Metroidvania-style action system!
Observe the moves of powerful enemies with massive weapons and sharp claws, land your attacks strategically, and activate "Junk Knight Mode" to turn the tables and deal massive damage!

Not great at action games? No problem!
An Easy Mode is available with various assist options to help you out!

 

3. Strategic Fast Food System

Hidden throughout the world are Fast Food Recipes that modify your abilities and stats! Unlocking these recipes allows you to equip them for battle.

  • Garlic Burger: Releases a strong odor that debuffs nearby enemies and even blows away wooden crates!
  • Relaxing flavor Instantly restores health while also damaging enemies!
  • Happy Meal: Comes with a robot that helps you attack enemies and even revives you when you fall!

And much more!
Find recipes and customize your loadout to match your preferred strategy!

 

4. A Story to Unfold

To make your exploration even more enjoyable, we’ve added a light storyline!
Control Shrot, a knight of the city, and defend Junk City from Croc Company, which plots to invade various towns!

 

5. Currently in Development!

Since the game is still unfinished, you can play up to the battle against Bazel for now.

Additionally, supporters on the platforms below can view development progress and gain Early Access to new content one month ahead of the public release!
(As of March 3, 2025, all content is available in the public version.)

If you’re interested in supporting the development, we’d be incredibly grateful for your help—only if it’s within your means! 😊

🔹 FANBOX: https://toxic-lab.fanbox.cc/posts/9414749
🔹 Subscribestar: https://subscribestar.adult/posts/1729293

That’s it!

Enjoy the mix of fetishes and action-packed gameplay!

StatusIn development
PlatformsWindows
Rating
Rated 4.5 out of 5 stars
(28 total ratings)
AuthorVenom_Tokage
GenreAction
TagsAdult, Furry, Pixel Art, vore

Download

Download
Junk_of_Knight ver0.57.zip 269 MB

Comments

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Viewing most recent comments 1 to 40 of 47 · Next page · Last page
(1 edit)

Insane Game, i am only a noob in games like this. But great job. I hope to find the first boss room soon :-D I think a minimap where you work for atm its an insane idea :-D But maybe a Waypoint or mark who shows you where you must go (at least at easy mode or maybe for noobs like me) would be awesome :-D But so far its an fantastic game. I hope i dont pass the release date of your next patch :-D cya! :-) PS: My personal idea would be after you find the secret medicine and trigger the "special event" at the NPC, i think you should be able to choose to stay for ever or struggle yourself to free you :-D Or other idea: you found special medicine and helps the player and show a shorter and easier way too the boss room :-D oke now cya and thy for your hard work and your time to spend in your game! :-)

Thank you for playing!

We plan to add destination marks and other things, so please wait until next time!

We will also consider other ideas depending on the amount of tasks.

(+1)

Already hooked up, great game!

It is one of the best vore games out there however, I found a lot of bugs that I feel need to be addressed:

1.  Not a bug but there's is barely any sort of hint of where you need to go. Like I was literaly stuck on the first area for over an hour because I didn't realize I needed to go in the buildings to progress.

2. There is one major softlock that I have encountered whileplaying. It happens when you either stun or kill the enemy the frame they start their eating sprite causing the player character to essentially get sent to the shadow realm and making it unplayable until you quit out of the game.

3. Sometimes your save will just randomly get corrupted. This happened to me near the end of the game and at the time of writing this, I am currently trying to get back to where I lost my progress.

4. I only encountered this once bug once but at one point I got eaten by one of those what I'm gonna call "mouth cannons" where the game thought I was and wasn't trapped at the same time. However I managed to fix it by getting eaten again. Though I can see this being a problem for normal difficulty as you don't passively regen heath.

5. The background music will occasionally overlap the victory theme after beating a boss.

6. Invinciblity frames are way too short, this is especially apparent near the end of the game when there's multipule enemies grouped up in a small area, causing you to get tossed around in a loop from the fact that you are slowed to a crawl when soaked. This causes normal mode to be way more difficult that it should be.

(+1)

We’re currently working on a minimap, so I believe it will be easier to understand after the next update!
Also, we plan to display an icon at places where you need to press the up key.

Regarding the issue of the save file getting corrupted, it would be helpful if you could tell us what you did right before it happened, as far as you can remember.
Also, if you could send us the broken file by any means, we’d really appreciate it.

We’ll consider the remaining points.
Thank you again for playing!

Hello, can you tell me roughly when the update will be?

Sorry, I’m not far enough along to give a specific date yet :(
But I’m aiming to make progress with a goal of finishing in about half a year at the latest.

This game is gooodd! Im playing at the version 0.29 and find out the game is very interisting. I wanna continue to the next level but i dont know how to got there after the first boss. Im upgrading to the 0.57 and still can't figure it out XD. Can someone help me?? I wanna see try more boss and gameplay

Sorry, the directions might be a bit confusing after you leave the factory...

Leave the factory

You’ll encounter Bazel (the skunk girl)

At the entrance of the bar (look for the sign with the pink girl on it), press the ↑ key

After listening to the conversation, talk to the blue dragon girl and follow her instructions

Go back to the bar

A manhole will be open, so go down into it

Is there anything else you’re unsure about?

Oh! I got it! Thank you!! Finnaly i can explore more. The map is quite big. Great! ^^

You have to stand in one of the building doorways and press the up arrow key to enter. 

(1 edit) (+1)

love the game, a few technical suggestions tho:

- the save system needs a complete rework. if the save gets corrupt or you save after a bug occurred, the only way to fix it is to completely start over. there needs to be save slots and auto save.

- there needs to be a teleport system. going all the way back and forth just to replay a boss is pretty annoying.

- after dying you are forced back to the last save file. maybe restart at invisible checkpoint without losing all progress?

- a give up button would work wonders. skipping to the vore scene without waiting would be nice. in specific cases it might be very very hard to trigger a specific scene due to the boss having multiple phases to the specific attack, meaning if you want to get crushed under the final bosses paw you need to already be low on health.

these are all that I can think right now. I cant wait for future updates. keep up the great work.

(+1)

Thanks for playing!

We have received feedback from quite a few people about the inconvenience of the checkpoints, so we will try to improve them in some way.

We will of course consider other improvement ideas as well!

Please look forward to the next update:)

(+1)

how i do increase the characters health

(+1)

After collecting meat, try searching Junk City.

(1 edit)

I have a problem and when I want to start the game it tells me that I don't have a code and that is the "msvcr110.dll." Could someone please tell me what I can do in this case to solve it?

(+1)

Sorry.

Please try this for the above issue

https://rpgmakerofficial.com/product/support/faq_actmv.html

Also, if you can't start it here,

we can't help you because we don't have access to the detailed system.

Okay, I tried again and downloaded the link you gave me and I really wanted to thank you for this solution, thank you very much.

(2 edits)

OK, I need to report some bugs I've found:

Crash Bugs:
1. Leaving a room and immediately re-entering it can (very rarely) crash the game

Softlock Bugs:
1. If an enemy grabs you as you hit it, the enemy will die and you will disappear entirely
            1a. Various fast food items can cause this to happen by dealing damage               to enemies while the player is grabbed.
2. The player can get stuck in an infinite loop when trying to use the top left exit of the monster rush room with the pipe in it

Game-breaking bugs:
1. The player can be sent back to the room they were originally in when trying to exit a room upward. This occurs in at least 5 separate locations.
2. The player can "die" when trying to exit rooms upward
          2a. When this is combined with bug #1, the player can be sent back            to the previous room alive, but with no remaining health. This also              breaks the music temporarily.
3. Defeating a boss can teleport the player to the boss gallery area, even if that isn't where they entered from.

Smaller bugs (that might not be bugs)
1. Both players and enemies can attack through walls (if their reach extends through the wall). This does not apply to most projectiles and ranged attacks.
2. Damage to enemies can sometimes be either calculated or displayed incorrectly. This is particularly common with smash attacks, but is rare otherwise.
3. Chaos Knight's grab attacks continue to deal damage, even when there is no opportunity to struggle (during transitional animations).
4. Occasionally, the player can be captured by multiple enemies at once. This does not affect gameplay.
5. shortly after defeating the monster rush where the pipe is, entering the room can cause wingwraps, nui, and drones to appear briefly and then promptly disappear. I do not know whether this is purely visual or it affects gameplay. Given the nature of related bugs I have listed here, it is likely a potential softlock bug.
6. Enemies can sometimes get stuck in walls or tight spaces, which breaks their AI and causes them to stand completely still.
          6a. Enemies can also, more rarely, be knocked out of bounds.
7. Players can very rarely get temporarily stuck at the top of a ladder.
8. Players can use spin attacks to charge their weapon on inanimate or invulnerable objects (such as shielded enemies, defeated enemies, and boxes)
9. Players cannot fall through platforms or use ladders while covered in slime.
10. Players are immune to Nui's attacks while hypnotized

General Questions and Concerns:
1. I cannot find the stomach medicine anywhere. I have been to every room in the entire map multiple times, and I have beaten every boss at least twice. I'm beginning to think my save file is broken. 
2. I think when you switched the 2 bosses, it switched which one it thought I defeated.
3. There are a great many spelling inconsistencies throughout the game, making it unclear what many things are called. Because of these spellings, many things are referred to by multiple similar names.
4. It would be nice to have a way to get up to the manhole from nearby areas without taking damage.
5. The game could really benefit from having a pause button.

UPDATE:
I could not find the stomach medicine because, besides a particle effect, it was somehow completely invisible. 

UPDATE 2: I died exiting a room again and decided to add a few other bugs

(+1)

Thank you for reporting this bug.

We will fix this by the next update :)

↓This is by design. If it causes any problems, we will change it.

1. Both players and enemies can attack through walls (if their reach extends through the wall). This does not apply to most projectiles and ranged attacks.

Also, the stomach medicine is a little hard to understand, so when the side quest starts, we will add the location where the event progresses to the minimap.

(+1)

Your timing is amazing. I just updated this message. Don't feel pressured to fix all of this at once, I just thought it would help to have it written down. 

(1 edit) (+1)

Can't wait for more updates, REALLY amazing, high-quality game with not just really good scenes and artwork, but memorable characters and challenging but fair gameplay :D keep it up! 

Edit: Also love the female preds the most personally, so well done, especially the Fizzy optional boss and UB scene. Would love to see more of that in the future <3

(+1)

Literally one of (if not) the best vore game ever! This game not only features amazingly drawn H scenes, but also has a very captivating and challenging gameplay. I would even dare to call this game the Hollow Knight of the hentai genre. 

I was playing a bit older version and I don't know whether it was intended or not, but when I lost in Basel fight to watch her scenes. Game literally deleted my save file, so I had to beat this game 3 times to get through her. 

I am pinning my hopes on this project. It's very rare for H game to have not only good scenes, but also good gameplay.

Wish you luck with further development <3

(+2)

Thank you for playing!

As you say, this game was made with respect for Hollow Knight!

The data disappearance after Bazel's defeat is the first bug I've heard of,

so I'll check to see if there are any problems with the program around her.

We're planning to add an H-scene in the next update, so look forward to it :)

(+1)

I wouldn't go that far as far as Hollow Knight goes.....y'all should actually be playing Magenta Horizon. Way more combat oriented.

I'm really confused, after first boss fight, the beaten snake just breathes and I can't move or click anything, what am I supposed to do? Is it a bug?

(+1)

It's normal to be eaten by her after defeating the first boss, so if not, it's a bug.

Can you tell me where you were standing?

(1 edit)

Oh yeah sorry I forgot to mention it later yesterday, that was definitely a bug because by the time I finished her the first time (and second time it bugged too after restarting, worked the third time kek), for whatever reasons her head was stuck on a height so it didn't trigger. But now it works fine :3

I've also noticed another tiny bug, if You don't make any saves yet but You get defeated, game just fades screen to black and doesn't know what to do


Also by the way, really love the game. Very well manages be unique and give the silly and cute vibe and once, something that these types of games almost always miss. It's really enjoyable :)


(+1)

Understood.

We will make sure that the next update does not cause the stuck state.

I also understand about the continue feature.

We will continue to update the game, so please look forward to it.

when I go to play it says "The code execution cannot proceed because MSVCP120.dll was not fond. reinstalling the program may fix this problem." it says this 4 times with the 3rd saying "MSVCR100.dll" and the second and forth saying "MSCVR120.dll". I did look to see what other people were saying and the link (https://rpgmakerofficial.com/product/support/faq_actmv.html) says instructions for windows 7 and 8, and I have no clue if the instructions work for windows 11.

Sorry, I'm currently creating it on Win11, and I have checked that it will start up after building, so I think it will work.

However, since the official version does not assume operation on Win11, I cannot say that it is usable.

So please download it at your own risk.

Thank you in advance.

(1 edit) (+1)

I went and downloaded and shoved the .dll it was saying it couldn't find. it was easier than I thot to find the .dll files. I managed to get it working.

Great game, I follow you on pixiv, I would love to sponsor you, but unfortunately I can't due to regional issues

Thank you for playing!

It's embarrassing because pixiv only has really old drawings...://

I'm happy to receive support, but I'm also happy to receive comments like this :)

This game kicks butt! :3 Btw How do you unlock further content after beating the first clone (repeat of previous boss?) The guy mentioned to keep doing stuff and come back later, but can't find the trigger if there is one.

Deleted 76 days ago

Please save at the vending machine. This game does not currently support auto-save.

I am very sad,My compressed file has a problem, causing all of my game saves to be lost,This means I need to play again:(

where is Hatter

It's mentioned in this article: https://toxic-lab.fanbox.cc/posts/9414798

(+1)

Will there ever be bosses in the gallery? if you don't know how to implement it you could try (don't take this seriously I can't program SHIT) to make the player teleport to a room with the boss when they are selected from the gallery spawner. it may make it easier to do that instead of just spawning the boss inside a secluded room. also, will there be a debug option later on? I suck at video games and this one has a lot of save points that are hard to get to. and for those who want reviews: 10/10, this game is in its infancy so when it gets updated i can be sure that it will be less buggy! theres barely any bugs except for the snake elevators. and its main character is horny AS FUCK, 10/10 best game

i can't seem to be able to run the game at all cuz it's telling me a bunch of .dll files couldn't be found. i'm aware it's a pc related issue but even after attempting to install said files the game still wouldn't run and now i'm all outta ideas here lol

Sorry.

Please try this for the above issue

https://rpgmakerofficial.com/product/support/faq_actmv.html

Also, if you can't start it here,

we can't help you because we don't have access to the detailed system.

just wanted to let ya know it’s all good now. had to install a bunch of microsoft related stuff to be able to resolve this issue. appreciate the help regardless!

great game btw ^^

I'm curious. How can you tell the difference between the zones? cuz I heard that y'all had a secret boss area, but it's in a certain area and I can't remember the 3-4 different zones, nor find any secret areas to where I spawn in the bosses.

  • the one with the snakes and vamp wolves
  • the one with the flying bats and green lizards
  • the one that's a city with smol, non-interactable npcs and with shops that requires a tablet
  • the one with armidilos and muddy lizards

I've also managed to find nearly all the different recipes except one: the one above the last recipe. is that one not yet made?

all in all, this is a lovely game!

The area where Fiji is located is at the entrance on the Junk Falls side from the second futuristic town, and can be reached by wall jumping up.

The boss area is in the upper right corner of the room with the vertical conveyors in the factory area.

The last one is probably a Gigant Buns.

You can get it by defeating the golden slime that occasionally appears in the castle.

(2 edits)

okay. so what I'm getting is the area with the boxes, snakes and dark blue wolves is the factory area, since I remember a tall area with conveyors leading up

the area with the armadillos and mud lizards is the castle, since I remember seeing two golden slimes running left and right from me XD

and judging what you had said, you're saying on the right side of the futuristic town is junk falls, where there's red beams as platforms.

is this all correct?

cause that first thing you said made me realize I didn't use the wall-jumping ability to its full extent. also, what color was Fiji? I can't remember names or species, but I can remember their colors

That's right!

Fiji is a big, blue, ferocious, fluffy creature.

ohhhhh! I saw her name as Fizzy, but it has an option that I could fight Fiji. weird.

Sorry, that was a typo (

I'll fix it (((

I can't seem to get the game to even start. Not sure what's going on about that. I installed it, and I hit Launch for the 60fps version and the 30fps version

Sorry.

Please try this for the above issue

https://rpgmakerofficial.com/product/support/faq_actmv.html

Also, if you can't start it here,

we can't help you because we don't have access to the detailed system.

Hey when will the net update come out?

Since we need to write and set up several characters, bosses, stages, etc., it will probably take at least half a year.

ok

(1 edit)

es muy divertido .

el arte tiene su encanto y seguro es fácil de reconocer.

las habilidades que se obtienen están a buen tiempo.

la música es  muy buena especialmente la de los jefes.

solo una pequeña pregunta al desarrollador ya que ando aprendiendo con esta herramienta.

que resolución de pantalla y tiles estas usando XD?

The music is borrowed from another free material site!

It's written in the memo pad attached to the game, so if you're interested, take a look.

The tile size is 48x48 and the resolution is 1680x1050,

but it's a bit hard to see because it's square, so I recommend choosing the landscape version.

gracias

When can I play it on my phone?

Sorry, I can't implement this because my tool doesn't support playing on mobile phones.

Pretty Good Game!

I've spent my whole day being addicted to the game and beat FIZZY ^^

Personally, I really do enjoy the technique actions and customized loadout in the game. That's really awesome!

By the way, I'm wondering whether the bosses can also be added to the gallery or not after you beat them. It is somehow time-consuming running from different scenes when you try to battle with multiple bosses :3

(+1)

Thank you for playing!

At the moment we don't have a gallery, but if you go to the hidden area in Dasok Factory there is an area where you can fight bosses of your choice!

However, we have received feedback from other players that they would like a boss gallery, so we will implement it somehow!

(+1)

it was not a bug after all where do find the new boss 

This game is really good! The only problem I run into is getting a headache from the platforming and failing off the snake mouth. It did get a little laggy, but nothing too game-breaking. I can't wait to see more in the future!♡

Thank you for playing!

I understand about the snake's mouth!

By the way, does the snake refer to the boss or a normal one?

(+1)

I mean, the moving snake head platform also acts as an elevator. When I jump in their mouth, the character is moving slightly to the left and right, which is enough for them to fall out of the mouth before it closes.

(+1)

Really? I thought they were pretty intuitive.

https://www.virustotal.com/gui/file/59955d4af1310747b7f889997155d26978a717699730...

this game gets flagged aswell. if you are genuinly just trying to make games, you might wanna look into the tool your using. what im seeing from virus total is things trying to be accessed that I dont think are suppsoed to be accessed. theres a chance that what you are using might have something malicious its weeding into your works. even if it does turn out to be a false psoitive, it would be good to look into it to the best of your ability

Deleted 88 days ago

An investigation on the official website revealed that it was a "false positive." Please enjoy the game with peace of mind:)

More details will be provided in the post below.

https://itch.io/blog/904665/regarding-this-game-being-flagged-in-a-malware-diagn... 

Deleted 91 days ago

Thank you for playing!

I'm happy to fix the bug, but I'd like a bit more details about the symptoms.

I'd also like to know which area and when it occurred, and which enemy you were fighting when it occurred.

Also, if possible, it would be helpful if you could take some images or videos.

the issue is this i just saved and my health bar is at low percent can you please fix i can't fight the boss with my health bar at 0 its so annoying to have
(1 edit)

Does this mean that even if I drink milk and save again, the next time I load it will be back to zero?

Also, does the HP continue to decrease before I save?

I'd also like to have the save data if it's not a problem.

the hp does not regen that is what i mean

(1 edit)

Is there a guide? I cannot find the 3 buttons in the factory. It looks like there's a spot to ground slam but it does not do anything.


Edit: Figured it out. But it made me realize how much I was missing a map. It would help alot with navigation. 

Love what there is so far though! The art is so good!

Thank you for playing!

Yes, a lot of people are confused by the size of the map, so we will make it easier to understand with signs and other things!

*I actually want to make a mini map, but it would take too much time to implement just one character, so...

(3 edits)

I gotta say, if the other knights were eaten and you have this Schlott going Zero on mofos with his injuries ruining his power and blood rushing to his Schlong, the knights ain't shit. But I hope that snake guy gets returned to his true form, or at least something better.

And hot hell, Schlott is so damn fuckin horny! This dialogue is so ridiculous! "You're maw's so sexy"?  "The glossy color, the healthy appearance"? Just when you thought this man couldn't sink lower, down he goes! I really want to see him get vore powers in a sequel, just to hear what bat shit insanity comes out of his mouth. Although at least with him going into detail about how he almost died getting swallowed whole, you can handwave his perversions away as a coping mechanism for his trauma :)

In any case, I like the fact you can only use air attacks to charge. Since you can't really dodge as well in the air, and aerial attacks can nab you faster, it creates some decision making. Do you want to keep attacking on the ground, or should you begin spin attacking? Also, I think a map is in order, alongside a to be continued for when players succeed. In addition, I hope there's a way to carry over progress. 

Thank you for playing!

I'll be writing more about Schrott's past and Heiwa's appearance in the future, so please look forward to future updates ;)

(+1)

This game has potential, it does have a good amount of flaws in its current state but with refinement it should become a lot better.


Some key changes that should make the experience a lot more enjoyable: 
1. Fast travel between vending machines, this should drastically lower travel time and reduce frustration.

Also vending machines now heal players full upon interaction since there’s little point in them not doing so.

2. Map and minimap, considering the game is a metroidvania this is basically a must-have because players would get stuck looping areas they’ve already been without one.


3. Major combat changes: 

Combat needs a rework. It’s mainly spam and isn’t fun right now, so how can that be fixed?

3a. The overcharge meter, there’s no real reason for only air attacks to fill it, and it doesn’t feel rewarding when enemies just dodge it. So how can that be fixed? Rather than filling with air strikes, enemies have a “whiff” period after some attacks (most enemies already have a time that fits for this in their animation) and hitting them during it fills the bar. The bar is a lot slower to fill but lasts longer both in duration and stun, so it’s much more effective. Also rather than draining over time for nothing, if allowed to drain it restores hp while there is bar left, meaning balancing between damage and healing is important. Additionally while struggling, the overcharge bar drains rapidly but blocks all damage while it remains even the smallest amount full.

And to make overcharge feel more special, the player is unable to lose hp while in overcharge and attacks that would deal damage simply reduce the time left in overcharge. This does not block being grabbed, just the damage from such. (For the rare enemies that can recover from the stun at the start of overcharge mode, grab the player, and eat them before the overcharge mode ends) 

Also, while holding attack the beams fire in the direction held so you can hit flying enemies as they rise in overcharge mode. 

This should make overcharge a lot more fun, and incentivize more varied combat.


3b. Sword upgrade changes, right now being able to/not able to hit something solely based on upgrades owned isn’t fun, so how can that be fixed? 

Sword upgrades no longer apply in normal mode and instead boost the Overcharge mode, so they’re not expected against weak enemies, making overcharge feel like an ultimate and not just a casual ability.

Range increases beam range, speed for swing speed and damage increases beam damage.


3c. Dive move changes, while this is a cool concept for a move it isn’t very effective vs sword spam, so here’s how to fix it. 

Dive now has a cooldown on its charged form, which does massive damage and fills a lot of the overcharge bar if it hits, but has a longer cooldown if you miss with it. A fully charged successful dive gives 1.5 seconds of invincibility and causes an explosive wave like dive from hollow knight. 
dive has a cooldown of 5 seconds on success and 10 seconds on a miss. This only is for the charged version. Normal dive should bounces the player off the enemy to the ground so it’s more of a movement ability than attack, but gives a good amount of I-frames as a result.

3d. Melee swing changes, while melee is decent in overcharge, the sword swing hold to auto swing kinda sucks outside of it, it’s just spam. So to fix this it should be more similar to hollow knight, normal sword swings are a good amount slower but have lots more damage to compensate along with slight knockback. A good example of where this would shine is against shielded enemies. With this change holding swing doesn’t spam swing, you have to press every swing.  Now you should no longer be stuck clipping into shielded enemies so their combat doesn’t break immersion. 

3e. Roll tweaks, roll has a slightly longer cooldown but jumps have their height boosted by roll in full instantly, and roll allows you to jump the frame it starts along with the entire time you continue to roll, and a few frames after for balance (look up coyote frames).

3f. Melee charge. Replacing holding attack, similar to nail arts you can charge your melee into a stronger blow by holding the button but move slower while doing so and it has a shorter range. 
 The reason for this heavy vs light attack is for the new melee cancel system I propose. If a player and enemy melee attack collide and both are weak or both are heavy, they are both knocked back and take no damage. If one is heavy and one weak the heavy attack succeeds while the weak attack fails. This should make dealing with enemies that string together melee attacks a lot more fun.

Some attacks of heavy or stronger also will have some amount of enemy armor piercing since shields aren’t unbreakable. 


4. projectiles, projectiles aren’t really fun to deal with right now and feel like spam, to fix that here’s a more fun system rather than “dodge them”. Energy balls from the jetpack enemies reflect back when struck by a melee attack, doing damage to their sender. (Some enemies may dodge this sometimes)
Meanwhile other melee attacks such as “hypnosis rays” are not affected by light melee attacks BUT if hit by a heavy attack are destroyed.

Note that Overcharge beams count as a unique “super-heavy” attack, which simply means they destroy other attacks they come into contact with.


5. Easy mode changes. The biggest issue with easy mode is that… it’s too easy. It’s almost impossible to die in it even while being eaten, so how can that be fixed

Milk usage time is sped up 25% in easy mode, and milk slowly recharges over time (1 milk evedy 35 seconds). Additionally invulnerability frames increase 50% (easier dodge moves) and escaping the insides of an enemy is 20% easier.  This is enough to clearly make easier mode… easier, while still making it possible to lose.

6. slow passive regen, this feels like something in general good to have so players don’t have to go back and forth for play forming sections. Basically players just have very slow regen at all times (faster when the overcharge bar is draining).


Outside of these issues the game is quite good, sorry if I sounded a tad harsh in listing things I believe need to change with the game, I don’t intend to be harsh, just want the game to be the best it can be. 

(+1)

Thank you for playing.

Thank you for sharing your ideas.

I would like to implement as many as possible, but

since the main focus of this game is implementing various vomit fetishes, it may be difficult to implement anything that changes the system drastically or takes a long time to implement.

However, if there are any that can be implemented in future updates, I will implement them :)

Can you be a pred?

(+2)

Do you mean you want a way to play as a predator?

It might be difficult to implement in this game,

but other people have asked to see a game like that, so I might make one outside of this project.

(1 edit) (-1)

What stopped you from making Junk of Knight a game where you can eat your enemies? If you are making games that are good on their merits as a game and not just fetishistic material, as I always say, making the main character a pred would work a lot easier than trying to make a game where the meat of the vore content lies in failure; I mean, I know you have a gallery, but still.

(+2)

If it were to grow to a size where it could be preyed upon, it would cause problems in small rooms, and I'm not good at writing "some size vore", so I didn't implement it.

If another idea comes up in the future and it becomes feasible to implement, I will implement a predatory attack, but I can't promise that.

Please be aware of this.

(2 edits) (-2)

You could just have him eat larger enemies at the same size, with some rapid digestion or hammer space, with some weight loss afterwards, but I was thinking of any kind of vore that ties into the actual gameplay. 

Oh well, at least he's a blatant voraphile. It somehow feels weird to see it, but at least it makes the gameplay make more sense on SOME level.

Wanted to try this out, but when I try to start the game I just get the error window that MSVCR120.dll/MSVCP120.dll is missing. I tried reinstalling Visual C++ Redistributables (all of them even) and even putting the .dlls in the folder but then I get the error that the application was unable to start correctly (0xc000007b) 

Ah I managed it to work, by installing a different itch io game that also uses the same engine (legend of jump jump in case anyone else has the same problem, found a reddit post suggesting this) and it installed the necessary redistributables

Sorry.

Please try this for the above issue

https://rpgmakerofficial.com/product/support/faq_actmv.html

Also, if you can't start it here,

we can't help you because we don't have access to the detailed system.

Sorry.

(1 edit) (+1)

Hello Venom, I really love your game! 

As a supporter on FANBOX, i would like to make a suggestion: please consider making enemies (or variation of existing enemies) that are even bigger (or perhaps with the ability to shrink Shrot)! One of the things i like the most about the game is how tiny (and cute!) the protagonist is and i would like to see enemies that dwarf him even further!

That was just a suggestion. Regardless if you make this or not, i wish you the very best and good luck with developing Junk of Knight!!

Thank you for playing :)

I'm not sure if this will work, but I'll add it as an idea!

Hiya Venom! I am from England, and I absolutely love your game! Wow you've put such effort into it, I even subscribed to your pixiv Fanbox! Because, there was one thing I wanted to ask you, I really hope this is okay with you, could you possibly send me a file with all of the gallery unlocked? I love your art style, but because of my job I rarely get time to play, and im finding progressing the game quite hard, I don't want to miss any animations/scenes you've made. Thank you! <3

Thank you for playing and supporting :)

Gallery mode can be played regardless of whether you've cleared the story, so I just haven't added it yet.

I've received requests from other people to add a gallery of bosses, as well as the Hatter that was added this time, so I'll add them in a future update!

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